Principles of Universal Design Working Draft, Revised 9/7/95 PRINCIPLE ONE: Simple and Intuitive Use Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills or current concentration level. Guidelines: 1a. Minimize complexity. 1b. Be consistent with user expectations and intuition. 1c. Accommodate a wide range of literacy and language skills. 1d. Make essential information clear. 1e. Provide effective prompting. 1f. Provide effective feedback. PRINCIPLE TWO: Equitable Use The design does not disadvantage or stigmatize any group of users. Guidelines: 2a. Provide equivalent access and efficiency. 2b. Avoid segregation of users. PRINCIPLE THREE: Perceptible Information The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities. Guidelines: 3a. Provide multisensory (redundant) formats. 3b. Provide adequate contrast to detect information and distinguish it from the surroundings. 3c. Provide compatibility with a variety of techniques or devices of assistance used by people with sensory limitations. PRINCIPLE FOUR: Tolerance for Error The design minimizes the consequences of accidental or unintended actions. Guidelines: 4a. Locate components to minimize errors and hazards. 4b. Provide warning of error. 4c. Make input reversible. 4d. Provide fail-safes. PRINCIPLE FIVE: Accommodation of Preferences and Abilities The design accommodates a wide range of individual preferences and abilities. Guidelines: 5a. Eliminate 'handedness.' 5b. Minimize the need for dexterity. 5c. Facilitate user accuracy. 5d. Provide adaptability to user pace. 5e. Provide compatibility with a variety of personal techniques or assistive devices used by persons with manual limitations. PRINCIPLE SIX: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue. Guidelines: 6a. Allow user to maintain of neutral body position. 6b. Use reasonable operating forces and minimal repetitions. 6c. Minimize sustained effort. PRINCIPLE SEVEN: Space for Approach and Use Appropriate space is provided for approach, reach, and use regardless of user's body size, posture, or mobility. Guidelines: 7a. Provide clear line of sight to all design components for any seated or standing user. 7b. Make reach to all design components comfortable for any seated or standing user. 7c. Provide adequate space for personal assistance and use of assistive devices used by people with mobility limitations. Compiled by advocates of universal design* * The team, listed in alphabetical order: Bettye Rose Connell, Mike Jones, Ron Mace, Jim Mueller, Abir Mullick, Elaine Ostroff, Jon Sanford, Ed Steinfeld, Molly Story, Gregg Vanderheiden. ---------- Universal Design Universal design of telecommunications and information systems means designing products which can be effectively and efficiently used by people with a wide range of abilities or in a wide range of situations. For example, products which are flexible enough to be used by people who: * are blind, or whose eyes are otherwise occupied (e.g., driving a car); * have limited mobility or dexterity in their hands, or whose hands are occupied; * cannot speak, or are in an environment where speech isn't practical (e.g., library or noisy crowd); * are hard of hearing or deaf, or are in a noisy environment; * have a learning disability, or are only able to divert part of their attention to the task at hand; * are very young or very old. An ideal universal design would be usable by everyone under any circumstances. A good universal design is a commercially practical, mass market design that is usable by and attractive to the maximum possible number and diversity of users